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1. Reprocessing Changes Dev Blog - in Science and Industry [original thread]
Zetaomega333 wrote: Can i ask what the point is of making the max refine 86%. A percent is based on 100% being the highest you can go so would that not make 86% 100%? Why change it from its current method, all its going to do is show people ***...
- by El 1974 - at 2014.03.26 14:45:00
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2. Ice Mining in 0.0 and Ceptors - in Science and Industry [original thread]
Or: - put a scout in the system next door so you have more time to warp out - fit a warp core stabilizer
- by El 1974 - at 2014.01.05 08:55:00
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3. Looking to Start Mining in Low-Sec - in Science and Industry [original thread]
I use a blockade runner and an unrigged T1 mining barge, which allows me to move my ship to an empty system. Use a salvage drone to remove npc wrecks so pirates cannot find your bookmarks after you have warped off.
- by El 1974 - at 2014.01.03 23:57:00
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4. 1.1 Haulers and Ice products - in Science and Industry [original thread]
Felicity Love wrote: Jaques Perinard wrote: As far as ice products, word on the street is that they may be doing something with ice Soon (tm), so they intentionally left out refined ice in the industrial rebalance. Source(s) for that ti...
- by El 1974 - at 2013.09.23 07:05:00
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5. question about the new industrials. - in Science and Industry [original thread]
The CCP guy doing the iteration said somehing about future plans (POS overhaul?) as reason for not doing ice products in any specialised hauler.
- by El 1974 - at 2013.09.04 19:42:00
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6. Ice belts res-pawn every four hours? Is anyone else not able to mine ice right ... - in Science and Industry [original thread]
I would more favor some kind of compromise between what various people have proposed. The main problem I see with people not being able to cherrypick the most valuable ice ore is that it could lead to huge price spikes for ice products when stocks...
- by El 1974 - at 2013.07.26 13:33:00
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7. Ice belts res-pawn every four hours? Is anyone else not able to mine ice right ... - in Science and Industry [original thread]
Echo Mande wrote: The last and probably most important reason is probably downtime. Currently the respawning of ore belts is done as a part of downtime and probably requires the servers to be down to work. An on-the-fly ore/ice site respawn is ...
- by El 1974 - at 2013.07.23 13:32:00
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8. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Ekaterina 'Ghetto' Thurn wrote: Regarding the four hour respawn time for ice anomalies there does seem to be the occasional comment saying this isn't working but I have checked the timings a few times and it is spot on. It however works diff...
- by El 1974 - at 2013.07.21 07:19:00
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9. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
I recently learned that nullsec anomalies don't de- and respawn at downtime. Even worse these 'anomalies' don't seem to behave like typical anomalies that despawn after three days after being activated. I had a spreadsheet containing some numbers ...
- by El 1974 - at 2013.06.11 13:59:00
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10. Ice belts res-pawn every four hours? Is anyone else not able to mine ice right ... - in Science and Industry [original thread]
Jason Xado wrote: A skilled Retriever pilot with an orca boost can churn out 128 block an hour. The cheapest ice in null sec out there is currently selling at 270,000 ISK a block. That is 34,560,000 ISK per hour. ... Sure I would love to be a...
- by El 1974 - at 2013.06.08 06:44:00
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11. Ice Belts not respawning after downtime? - in Science and Industry [original thread]
Zongrash wrote: Ekaterina 'Ghetto' Thurn wrote: Ice belts are respawning in high-sec after DT even if they have been partially mined. Not sure why it should be different in nul-sec. I think you will be unlucky if an ice anomaly is cleared i...
- by El 1974 - at 2013.06.06 18:39:00
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12. Ice Belts not respawning after downtime? - in Science and Industry [original thread]
We have been discussing this earlier on this forum. The ice belts are now anomalies. So the idea was that at downtime they wouldn't respawn as full belts after you took out some ice. But after 72 hours the anomaly should fully respawn elsewhere at...
- by El 1974 - at 2013.06.06 17:18:00
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13. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Danni stark wrote: El 1974 wrote: Danni stark wrote: largely irrelevant. ice mining is still more accommodating to the afk playstyle than ore ever will. The difference between being "more accomadating to the afk playstyle than ore" and...
- by El 1974 - at 2013.06.04 20:16:00
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14. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Ok. I'll throw some text at you just to try to show you how it is a bit more complicated. The first thing where your statement was oversimplified concerns the available resources and supply. You should realize that the available supply depends on...
- by El 1974 - at 2013.05.30 22:00:00
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15. Mining after Odyssey - in Science and Industry [original thread]
Did anyone check to see if ice anomalies have similar rat protection?
- by El 1974 - at 2013.05.30 14:22:00
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16. Standings - in Science and Industry [original thread]
Agent standings are irrelevant for your refining tax, it's all about corporation and faction standing. So just pick whatever agent gives you the mission you like most. You are free to do missions for agents in other stations of that corporation as...
- by El 1974 - at 2013.05.30 11:54:00
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17. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Danni stark wrote: El 1974 wrote: I like your thinking. It's flawed, but entertaining. do be a good fellow and point out why. It's more complicated than that. And no I don't care enough to try to explain it.
- by El 1974 - at 2013.05.29 15:45:00
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18. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Danni stark wrote: when resources are finite, harvesting speed has nothing to do with it's supply and hence it's price. if it did; ice would have dropped like a stone instead of spiking. I like your thinking. It's flawed, but entertaining.
- by El 1974 - at 2013.05.29 10:37:00
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19. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
Unu Inkunen wrote: excuse me? I think he wants to lose his title, but no luck so far.
- by El 1974 - at 2013.05.29 07:09:00
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20. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
EvilweaselSA wrote: 1 not really, it is intended to cause more mining in null which will naturally do this , 2 no: it is generally assumed that the worthless highsec-only carebears won't move. it is to increase the value of mining in null so th...
- by El 1974 - at 2013.05.20 06:59:00
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